Frontline adventurer
Fighter
Frontline durability and control
A shield-forward anchor who turns exposed tiles into safe ground.
The Fighter is the party's first answer to pressure. Put them where the enemy wants to go, spend actions to guard or recover, and let the rest of the party fight from behind a moving wall of armor.
- HP
- 18
- MOV
- 4
- JMP
- 1
- ACC
- 4
- AC
- 14
- PWR
- 3
Strengths
- Highest starting HP
- Best base armor
- Self-healing staying power
- Taunt pressure
Watchouts
- Short reach
- Can be kited by ranged enemies
- Needs party follow-up after locking targets
Known actions
Reliable adjacent strike.
Attack while adopting a guarded stance.
Recover HP once the fight starts turning rough.
Force a nearby enemy to focus on the Fighter.