Field folio / hostile denizens

Tactics Guru Bestiary

A battle-worn monster manual for the roguelike route: grove horrors, bog lights, quarry raiders, and the dead things waiting beyond the first descent.

Encounter habitat

Where they appear

Forest chapter

Forest denizens

Hollow Root Matriarch portrait
Hollow Root Matriarch sprite

Hollow Root Matriarch

Boss of the corrupted grove

Boss

Forest boss that anchors a corrupted root grove.

An ancient root-heart split open and taught to hate. The Matriarch plants herself in the high grove and lets her thralls do the surrounding.

Boss / Anchor Threat: Severe Monstrous Forest
HP
30
MOV
3
JMP
1
ACC
6
AC
14
PWR
5

Known actions: Basic Attack

Briar Thrall portrait
Briar Thrall sprite

Briar Thrall

Root-bound melee guard

Standard

Root-bound melee guard.

A soldier-shape braided from bramble, bark, and old grudges. It exists to lock down lanes while the grove closes in.

Melee Guard Threat: Moderate Sturdy Forest
HP
12
MOV
4
JMP
1
ACC
4
AC
12
PWR
3

Known actions: Basic Attack

Rotcap Sprout portrait
Rotcap Sprout sprite

Rotcap Sprout

Fragile fungal skirmisher

Skirmisher

Fragile fungal skirmisher.

Small, spiteful, and quick to pop out of cover. Rotcaps are not durable, but they force parties to spend actions cleaning up the undergrowth.

Skirmisher Threat: Low Fragile Forest
HP
8
MOV
3
JMP
0
ACC
3
AC
10
PWR
2

Known actions: Basic Attack

Spore Acolyte portrait
Spore Acolyte sprite

Spore Acolyte

Fungal backline pressure

Skirmisher

Fungal backline pressure enemy.

A whispering cultist of the mushroom bloom. It prefers safer ground and punishes parties that ignore the rear ranks.

Backline Pressure Threat: Moderate Light Forest
HP
9
MOV
4
JMP
1
ACC
4
AC
11
PWR
2

Known actions: Basic Attack

Thornback Beetle portrait
Thornback Beetle sprite

Thornback Beetle

Armored forest bruiser

Elite

Armored forest bruiser.

A living shield with too many legs. The beetle is slow to reposition, but its shell makes it a stubborn mid-field obstacle.

Bruiser / Blocker Threat: Moderate Armored Forest
HP
14
MOV
3
JMP
1
ACC
3
AC
13
PWR
3

Known actions: Basic Attack

Blob portrait
Blob sprite

Blob

Weak fodder creature

Fodder

Weak fodder creature with simple melee pressure.

A wobbling appetite given tactical inconvenience. Blobs appear as extra fodder in the forest glade and are more nuisance than nemesis.

Fodder Threat: Low Fragile Forest
HP
5
MOV
3
JMP
0
ACC
2
AC
9
PWR
1

Known actions: Basic Attack

Wetlands chapter

Wetlands denizens

Lantern Hag portrait
Lantern Hag sprite

Lantern Hag

Boss of the drowned lights

Boss

Wetlands boss that lures parties through the bog.

Her lanterns promise safe footing where there is only black water. The Hag drags fights into the mud and lets panic do half her work.

Boss / Lure Threat: Severe Monstrous Wetlands
HP
28
MOV
3
JMP
1
ACC
5
AC
13
PWR
5

Known actions: Basic Attack

Lantern Imp portrait
Lantern Imp sprite

Lantern Imp

Fast bog-light skirmisher

Skirmisher

Fast bog-light skirmisher.

A laughing spark that darts between reeds. Lantern Imps are fragile, but their speed makes them excellent flankers and finishers.

Fast Skirmisher Threat: Moderate Fragile Wetlands
HP
8
MOV
5
JMP
1
ACC
5
AC
11
PWR
2

Known actions: Basic Attack

Bog Gnawer portrait
Bog Gnawer sprite

Bog Gnawer

Mire-bred melee biter

Standard

Mire-bred melee biter.

A low, snapping hunter bred by the wet ground. It is not clever, but it makes every bad step in the marsh more expensive.

Melee Pressure Threat: Moderate Sturdy Wetlands
HP
11
MOV
4
JMP
1
ACC
4
AC
12
PWR
3

Known actions: Basic Attack

Fenstalker portrait
Fenstalker sprite

Fenstalker

Wetlands flank hunter

Elite

Wetlands hunter that pressures the flank.

It watches from grass-choked channels until the party line stretches thin. Then the reeds move and the Fenstalker is already behind you.

Flanker Threat: High Sturdy Wetlands
HP
13
MOV
4
JMP
1
ACC
4
AC
12
PWR
3

Known actions: Basic Attack

Mire Hexer portrait
Mire Hexer sprite

Mire Hexer

Bog caster support

Standard

Bog caster support.

A hunched spell-worker who reads futures in stagnant pools. It is less durable than the frontline, but more dangerous if left undisturbed.

Caster Support Threat: High Light Wetlands
HP
10
MOV
3
JMP
1
ACC
5
AC
11
PWR
2

Known actions: Basic Attack

Quarry chapter

Quarry denizens

Grimgor the Quarry Tyrant portrait
Grimgor the Quarry Tyrant sprite

Grimgor the Quarry Tyrant

Boss with a heavy stone maul

Boss

Boss brute with a heavy stone maul.

Grimgor rules the quarry by impact alone. When he plants his maul, the stone remembers who owns it.

Boss / Brute Threat: Severe Monstrous Quarry
HP
26
MOV
3
JMP
1
ACC
6
AC
14
PWR
5

Known actions: Basic Attack

Goblin Grunt portrait
Goblin Grunt sprite

Goblin Grunt

Melee pressure enemy

Standard

Melee pressure enemy.

A hard-hatted brawler from the quarry crews. Grunts are straightforward threats that punish exposed casters and low ground.

Melee Pressure Threat: Moderate Light Quarry
HP
9
MOV
4
JMP
1
ACC
4
AC
12
PWR
2

Known actions: Basic Attack

Goblin Archer portrait
Goblin Archer sprite

Goblin Archer

Ranged pressure enemy

Skirmisher

Ranged pressure enemy.

A ridge-line sniper who understands exactly how annoying elevation can be. Archers are fragile, but their range changes the shape of a fight.

Ranged Skirmisher Threat: High Fragile Quarry
HP
8
MOV
4
JMP
1
ACC
4
AC
11
PWR
2

Known actions: Shortbow Shot

Graveyard chapter

Graveyard denizens

Gravelord Kharrox portrait
Gravelord Kharrox sprite

Gravelord Kharrox

Undead boss guardian

Boss

Undead boss guardian with weighty attacks.

Kharrox is the graveyard's final tax: every trespass paid back in bone. He advances slowly, but every hit feels like a tomb door closing.

Boss / Guardian Threat: Severe Monstrous Graveyard
HP
28
MOV
3
JMP
1
ACC
7
AC
14
PWR
5

Known actions: Basic Attack

Dust Wraith portrait
Dust Wraith sprite

Dust Wraith

Evasive spectral support

Elite

Evasive spectral melee support.

A memory of motion in a broken burial cloth. Dust Wraiths slide around the edge of the line and make safe tiles feel temporary.

Evasive Support Threat: High Light Graveyard
HP
11
MOV
5
JMP
1
ACC
5
AC
11
PWR
2

Known actions: Basic Attack

Crypt Bulwark portrait
Crypt Bulwark sprite

Crypt Bulwark

Armored guardian

Elite

Armored guardian with stable melee pressure.

A walking lintel of shield, mail, and oath. The Bulwark does not hurry because most enemies are forced to come to it eventually.

Tank / Blocker Threat: Moderate Armored Graveyard
HP
14
MOV
4
JMP
1
ACC
3
AC
13
PWR
3

Known actions: Basic Attack

Bone Pickman portrait
Bone Pickman sprite

Bone Pickman

Undead miner

Standard

Undead miner with steady melee pressure.

Some quarry crews kept digging long after burial. The Bone Pickman brings a miner's rhythm to the melee: step, swing, repeat.

Melee Pressure Threat: Moderate Light Graveyard
HP
10
MOV
4
JMP
1
ACC
4
AC
12
PWR
3

Known actions: Basic Attack

Shard Hurler portrait
Shard Hurler sprite

Shard Hurler

Undead ranged skirmisher

Skirmisher

Undead ranged skirmisher.

It has forgotten its name but not its aim. Shard Hurlers chip at the party from broken grave markers and ruined walls.

Ranged Skirmisher Threat: High Fragile Graveyard
HP
8
MOV
4
JMP
1
ACC
4
AC
11
PWR
2

Known actions: Shortbow Shot